The Academy Software Foundation – the film industry’s premier organization for advancing the development of open source software in image creation, visual effects, animation, and sound technologies – today announces the Digital Production Examples (DPEL) as a new hosted project.
The DPEL project was born out of the industry’s long-standing need for production-grade content samples to thoroughly test hardware and software under development and ensure it can scale to the demands of the film and television content creation process. Such content is normally locked inside each studio, with legal, copyright, and policy barriers that make it difficult to distribute to developers, researchers, and educators. The goals of DPEL are to encourage, curate, and publish examples of production-grade assets that will be useful to the community at large. Providing a vendor-neutral platform along with a uniform licensing agreement will make it easier for studios to contribute content.
One of DPEL’s first hosted assets is the American Society of Cinematographer’s Standard Evaluation Material II (StEM2), which includes a full 17-minute short film, The Mission, carefully crafted to test modern processing systems. image and exposure, including high dynamic range. and high frame rates.
Additional resources hosted by DPEL at launch include:
- Animal Logic’s ALab Phase 2: A complete production scene with over 300 production-quality assets, two animated characters, and baked procedural fur and fabric, all provided as part of the first open-source USD scene and filming background of a studio.
- Intel’s Volumetric Cloud Library: A collection of 30 VDB cloud assets, including both dense and sparse clouds, at resolutions ranging from quite small ( 8 GB).
- Noa character from Amazon Web Services (AWS): A complete animatable main character, with rig, geometry, textures and hairdresser, represented in Maya. Noa is the hero of the short film Spanner, created by AWS’s in-house production team, FuzzyPixel.
“When production assets are made available to the community, everyone benefits: software and hardware developers can better test and demonstrate their products, researchers can validate their ideas and be inspired, and so in turn, filmmakers get better and more robust tools to use,” explained Eric Enderton, Director of Movie Rendering Technology at NVIDIA and Chairman of the DPEL Technical Steering Committee. “When Disney released the Moana Island dataset, it generated a lot of excitement. We want to encourage more of these generous donations and expand what’s available.”
DPEL began as an Asset Repository Working Group within the Academy Software Foundation, as members worked to establish the ASWF Digital Asset License, a uniform licensing agreement that balances ownership concerns intellectual asset donors with user needs. For developers, this removes the hurdle of obtaining legal approval for every new content while making it easier for studios to contribute production-quality content to the wider community through DPEL. The ASWF Digital Asset License was officially adopted in January 2022 and is used for all DPEL assets.
“Establishing a vendor-neutral repository of production-grade assets is an important step for our industry: it will enable more robust software development for studios and software vendors and help end users better understand the real-world production scale,” David said. Morin, executive director of the Academy Software Foundation. “The Digital Production Sample Library is one of the first projects to come out of our Foundation working groups, and I’m very excited to see DPEL grow and branch out into all types of production content.”
The future development of the DPEL will be guided by its Technical Steering Committee. Developers, artists, and others interested in learning more or contributing to the DPEL project can get involved here.
Companies interested in supporting the mission of the Academy Software Foundation can learn more and join at www.aswf.io/join.
About the Academy Software Foundation
Developed in partnership by the Academy of Motion Picture Arts and Sciences and the Linux Foundation, the Academy Software Foundation was created to provide a world-class home for open source software developers in the film and broader media industry. to share resources and collaborate on technologies. for image creation, visual effects, animation and sound. The Academy Software Foundation hosts DPEL, MaterialX, OpenVDB, OpenColorIO, OpenEXR, OpenCue, OpenTimelineIO, Open Shading Language, rawtoaces and Rez. For more information about the Academy Software Foundation, visit https://www.aswf.io/.