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Kahoot: is highlighted as an example of the growing trend of game-based learning

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March 29, 2022

Kahoot! is highlighted as an example of the growing trend of game-based learning

Technology is taking playful learning to the next level in classrooms, says Roger J. Hamilton in eCampus News

Genius Group Founder and CEO Roger James Hamilton describes gamification as one of the top educational trends of the year, citing Kahoot! as a digital platform introduced into classrooms with the rise of EdTech.

Read the full article here.

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Kahoot! LIKE published this content on March 29, 2022 and is solely responsible for the information contained therein. Distributed by Public, unedited and unmodified, on Mar 29, 2022 5:17:15 PM UTC.

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Floating 60.6%


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